Job opening for a Game Designer
February 26, 2008 by Lynn
We are looking for a motivated Game Designer to work on our upcoming games.
Click here to read more about the requirements.
Happy Holidays!
December 20, 2007 by Lynn
The Larian Studios team wishes you a joyous Christmas and a New Year of peace and happiness!
Click here to see our Christmas and New Year wishes for 2008.
Flash developer
We are looking for a motivated Flash developer to work on our Creative Communities and next-gen rpg.
Click here for more details.
Job opening for a character animator
We are seeking a character animator to work on our next-gen rpg. You will be working on in-game character animations and in-game cut scenes. Candidates should have experience in character animation, and a strong understanding of the fundamentals of classical animation. Candidates must also have experience with game cinematics and therefore possess good storytelling abilities and storyboarding skills. Click here for more details.
Job opening for dialog writer
We're now in full production on our next-gen RPG and are looking for new people to join our team. Specifically, we're looking for dialog writers. If you think you've got what it takes to write stunning dialogs and know what makes an RPG tick, then you should get in touch with us. Click here for more details.
Kids Interactive Community coming to the UK
February 27, 2007 by Lynn
The British Broadcasting Company (BBC) has recently licensed our kid's interactive community software for use in their programs throughout the UK.
More information about KIC can be found here.
Full press release
Beyond Divinity patch 1.49
February 15, 2007 by Lynn
A new patch (1.49) for the English version of Beyond Divinity is available. It removes the Starforce protection, fixing a number of problems players have been reporting including Windows Vista compatibility. Click here to download it.
Best wishes from the team at Larian Studios!
December 22, 2006 by Lynn
The Larian Studios team wishes you a Merry Christmas and a Happy New Year! To celebrate, we've uploaded a Xmas wallpaper. Click here to grab the wallpaper!
Larian licenses Kynapse as pathfinding solution for new RPG
December 21, 2006 by Lynn
We are pleased to announce that we have licensed Kynapse as the pathfinding solution for our new role-playing game. Using the Kynapse technology will allow us to handle complex pathfinding in very large and extremely dynamic terrains. For a full press release, click here.
Larian signs with ISM
We're happy to announce that we've recently partnered up with ISM, the leading business management company for independent video game studios. To learn more about our relationship with ISM, head over to gamesindustry.biz and read all about it.
For more information on ISM, visit http://www.ism-agency.com/
New screenshot and new forum
While we're not quite ready to officially announce it yet, we've opened up a section in our forum to discuss the features you'd like to see in our next epic RPG. We've also released a new screenshot which you can find here.
Silence before the storm
September 5, 2006 by Lynn
We've been extremely quiet in the last months, but that doesn't mean we've been idle. In the coming months we'll start talking about everything we've been preparing for over a year now, and all the RPG fans among you should be delighted by the news we'll bring. The only reason we've been so quiet is that we're not quite ready yet to talk about our next generation RPG, and want to focus on the development for the moment. Experience has taught us that once we start announcing things, a good part of the day is spent answering interviews, writing developer blogs etc... So please have a bit more patience with us, it'll be worth it - this is going to be one hell of a RPG.
Also, while you might notice some screenshots here and there (most notably in the October issue of PC Gamer US), they were given away under torture and do not reflect the final game ;) Those shots are work in progress and there are still a lot of things we need to do before our next RPG ships.
In other news:
KetnetKick, the PC2TV game made by us for the Belgian national broadcaster VRT, won the Belgian Kids Award 2005 in the category best game. The game already won the same award in 2004 and the community keeps on growing !
While we can't announce who yet, other major broadcasters have signed with us for projects similar to KetnetKick. Expect some major announcements in that category soon.
Job opening for a skilled C++ programmer
We are currently looking for a skilled, motivated C++ programmer to work on our online TV games. Please refer to our our jobspage for more information.
First screenshots of our next generation engine
After months of intensive work we're finally ready to show you what we've been working on all this time. Click here to watch the first screenshots of our next generation RPG engine.
French Patch 1.47 for Beyond Divinity released
We just released patch version 1.47 for the French version of Beyond Divinity.
German Patch 1.47 for Beyond Divinity released
We just released patch version 1.47 for the German version of Beyond Divinity.
Larian licenses physics engine for multiple projects
Larian Studios has chosen Meqon to provide its future next-generation games with realistic dynamics and physics. Thanks to Meqon, projects at Larian Studios can look forward to ragdolls, liquid surfaces, rigid bodies, lifelike explosions, and overall enhancements in animation. For more information on meqon, visit www.meqon.com
Full Press Release
Kirill does it again !
After capturing IGN's RPGVault "Outstanding achievement in music" award in 2002, our beloved
composer Kirill Pokrovsky has once again been
honoured
with this prestigious award for the music in Beyond Divinity. Well done Kirill!
If you haven’t had the chance to enjoy Kirill's music yet, or you simply want more, head over to our
online shop where Divinity series soundtrack
has been made available for purchase. You'll get a signed version of "The Child of Chaos" novella written
by Rhianna Pratchett, and a Divinity series audio CD signed by Kirill.
Gamebryo and Speedtree to power Larian's next-gen titles
We're currently very active on our next generation titles and are pleased to announce that
Gamebryo is our 3D engine of choice.
Also powering our future titles is Speedtree,
which has been licensed to provide realistic and stunning vegetation in our upcoming games.
Patch 1.47 for Beyond Divinity released
Patch 1.47 for the English version of Beyond Divinity has been made available on our
support site.
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