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Let there be voice!
6 June 2014

Massive Collector's Edition!
16 May 2014

Divinity: Original Sin
Divinity Dragon Commander
Divinity Anthology
The Dragon Knight Saga
Flames Of Vengeance
Monkey Tales Games


If you are interested in working at Larian Studios, don't hesitate to send in your curriculum along with a short introduction and a demo reel, source code, sample levels or portfolio to jobs@larian.com. Please include a short motivation letter (including your favorite games). Curriculums will be kept on file and reviewed when positions arise. All enquiries will be treated in the strictest confidence.

All documents should be written in English.
Recruitment agencies need not apply.


We are looking for writers, scripters, animators and artists. For more information about each opportunity, please have a look at the details below.


Since we're working on several new projects we want to expand our writing team and we have two specific kinds of writers in mind:

The Emotionalist

RPGs shouldn't only present the player with hero's journeys, but also emotional ones. Especially with multiplayer in mind, the social aspects of our games will become increasingly important as a wide variety of interaction will be made possible between the players and their companions. That is why we are looking for a writer who is an expert at creating emotionally and psychologically challenging dialogue. We want our games to be not only about the quest, but also the personal growth your characters go through as they are faced with a wide variety of dilemma's, tragedies and victories.

The Game Master

We believe a good quest isn't just about fetching items from challenging monsters: it is first and foremost about the story it tells within the bigger picture. Each quest is a nucleus unto itself that should leave the players wondering about the impact of their choices. And so we are looking for a writer who can design compelling stories as well as write the dialogues that do them justice.

Needless to say we expect all candidates to be either native speakers or perfectly fluent in English!

We also require you to have a played a great amount of RPGs, i.e. you are very well acquainted with the type of games we at Larian create.


Gameplay Scripter

As gameplay scripter you become a core part of the design team. That means you don't just script: you add to the quest design of the game. You don't just lay out the basics, but adapt and improve as well.

Here are some of the things that will be required of a gameplay scripter:

  • You have an analytical mind that is able to approach quests from a player's perspective and you can assess whether a quest is fun to play and flows well. Good insight in the entire design process is very important.
  • You're able to independently come up with creative solutions for whatever quest design problems may arise and implement them.
  • You have great attention for detail. There are usually dozens of ways to break a freshly scripted quest. Let's see if you stay one step ahead of QA every time!
  • You have good communication skills.
  • You are more than familiar with the RPG genre and you have played many RPGs extensively and critically.
  • Programming experience is a must!


We are looking for several animators to join Larian Studios. As an animator, your responsibilities include:

  • Working in a creative environment in which you create in-game animations for creatures and assets.
  • Assisting level designers in their needs to create an emotionally engaging world.
  • Working with the lead animator to ensure timely completion of animations at a desired quality level.
  • Cooperating in a peer review method and maintain your own animations through polish and bug fixing.

Junior Animator

  • You're qualified in working with 3DSmax Biped/CAT or Maya custom rigs.
  • You have a solid understanding of basic animation principles.
  • You're motivated, you have good communication skills and you're able to work in a team.
  • You have a passion for video games and their animations.

Senior Animator

  • You have a minimum of 3 years' experience in game animations and the game industry.
  • You're qualified in working with 3DSmax Biped/CAT and Maya custom rigs.
  • You have a solid understanding of basic animation principles.
  • You possess the ability to coach and help level-up the junior members of the team.
  • You have strong problem-solving abilities.
  • You have a passion for video games and their animations.

Animator Pluses

  • Proficient in Max script, Mel script and/or Python.
  • Experienced in FX, particle, procedural animation and motion capture.
  • Knowledge of rigging in Maya.

Animator Submission Requirements

  • A cover letter is required that tells a bit about yourself and your motivations to join our team.
  • Portfolio, and/or reel demonstrating the required skills for the job.
  • Only online artwork submissions will be accepted (e.g. websites, blogs, or online showcase).
  • Must be willing to complete an art test if requested to do so.
  • Willing to relocate to Quebec (Canada) and work on location.


Larian Studios is looking for skilled 3D artists to work on future RPG Projects. We are looking for Character Artists, Environment Artists and Level Designers to reinforce the Larian Quebec office. Depending on the specific job position, the perfect candidate has the following skills:

  • A minimum of 3 years in the industry is required.
  • Expertise in creating and Baking Highpoly models, created in 3DS max / Z-brush and texturing them in Photoshop (or equivalent 3D and 2D programs). Both organic and hard surface.
  • A strong interest in Medieval/fantasy/steampunk characters and environments.
  • Able to produce interesting looking assets within different styles, depending on the project, even when there is no concept art available. (Or create your own 2D concepts.)
  • Good communication skills, able to work in a team and take creative input from the Art Director.
  • Work together with the other departments to supply the designers' needs and streamline the tools and processes.
  • Excellent feeling for shape, colour, lighting and composition. Both at Object level as at Scene level.
  • Able to create interesting looking levels with the in-game assets: decorating houses, forests, wastelands, fantasy landscapes,...
  • Expertise in creating modular set pieces like walls, stairs, houses, etc.
  • Expertise in creating shaders to make interesting looking materials.
  • Excellent knowledge of human anatomy.
  • Able to setup and animate simple assets. (Doors opening, machines parts moving,...)
  • Expertise in creating Modular systems for clothes and armours for players and NPCs.
  • Strong 2D skills are a plus for a 3D artist.
  • Experience in architecture or design is also a plus.

In the end, whether you are a skilled Character Artist, Environment Artist or a generalist, the most important thing is that we like the things we see in your portfolio! Level Designers must have a thorough knowledge of RPGs and have played many of the games in the genre extensively.